Tetris Wouldn't Win at This Gaming Ceremony — A New Category Could Fix That
Whenever a prominent awards ceremony approaches, one notices a clamor to include fresh award types to recognize unsung work and delight the hearts of enthusiasts dedicated to specific genres.
Another commentator has already made advocating for terror-themed awards. That would be fantastic. Equally deserving are board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance if I try to elbow in front since similar to single-minded supporters, I possess a compelling case for why my demand remains most pressing above others. This is the request: We need a classification for brain-teasing titles.
The Genre Classification Challenge
Classifying creative works isn't exact; it remains highly personal, and typically spark debates concluding with vague boundaries. There’s a reason cinema institutions avoid this approach. However, it represents an essential concession in the world of video games, which are so diverse it's challenging to consider them one unified medium.
For the full spectrum of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, classification by type becomes crucial.
Present Award Structure
Prominent interactive entertainment events offer these classifications covering Action, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass a lot of ground, making space possible for most games within them.
Not so for logic-based experiences. No appropriate category exists to accommodate them. Think about these this year’s best games, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.
The Representation Problem
Many instances occur excellent brain-teasers published annually that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, or the extremely competitive small studio competitions.
- A renowned logic title wasn’t nominated completely that year
- Another creative title received no nominations in 2019
- A beloved organization game was overlooked in 2021
- Just some logic titles managed to sneak into niche award types
Significance of Puzzle Games
Frequently they represent small games, yet the craft behind logic titles carries substantial weight. Iconic mobile puzzle games stand as most engaged experiences globally maintaining this status for an extended period.
The famous puzzle experience competes with well-known building titles claiming status as highest-selling title ever; it’s also in the running for best game of all time. Puzzle games are foundational to the art of video games, and they are in conversation with almost every other genre.
Proposal and Rationale
Logic titles wouldn't face this problem. One could readily select a field of five interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, because you’d have to leave many worthy titles.
And to reiterate, these represent titles without proper classification during prominent ceremonies. Puzzle game makers function at the challenging frontier game development, producing among the purest expressions of the video game form. Similar to movie stunt professionals, they deserve recognition. We shouldn't delay 35 years.